Sunday, March 29, 2020
Technology Overview
1). Rapid Production [ Farm account ]
- unlock rapid production technology for all resource types
- recovery of success rate after you upgrade the resource building
- increases the resource income after rapid production
- On level 5 , the first usage of every day , rate of rapid production is 100 %
- On level 6 , increases the stability rate
2). Town development [ Farm Account ]
- Increases resource income of all resources including gold by 30%
- Increases food wood marble iron and gem gathering speed
- Increases max storage
- Increases building speed
3). Basic combat [ Hunting monsters]
- Promotion of units
- Increases number of resources received after defeating monsters
- Bonus might against monster
- Bonus resistance against monster
- Increases hero exp after defeating monster
- Lower wounded troops when defeating monsters
4).Class Legion / Legion 1 / Legion 2 [C-13]/ Legion 3[C-18]
- Increases gathering speed of legion
- Increases march speed of legion
- Increases troop resistance
- Increases troop might
- Enables legion to be speeded up
- Enables legion to recall
- Increases marching speed
- Increases Stamina recovery rate
- Increases hero appointment [Max to 3]
5). Improved medical facilities [Healing Wounded]
- Reduces troop healing cost [Max 30 %] + [150%]
- Increases max wounded capacity[Max 100%]+[50000]
- Build extra tent
- More troops can fit in when tents are full [ Max 20%]
- Dead-> Wounded ratio [15 %]
6).Basic Military [ Troops ]
- Increases troop training speed[15%]+[35%]
- Build extra encampment
- Increases all unit HP[15%]
- Increases training count [2000]
- Increases enemy death rate on successful siege
7).Specific Troop research
- Increases MIGHT[10%]+[20%]
- Increases Resistance[10%]+[20%]
- Ability To counter increment [Footmen-> Archer , Archer->Cavalry, Cavalry ->Footmen][10%]+[10%]+[10%]
- Increase/Decrease critical hits[30%]
- Increases siege defense Might[30%]+[30%]
- Enhancement[Troops can be enhanced]
- Reduces training cost[-15%]
- Increases troop promotion count[16500]
- increases troop defense[30%]
- Increases Archer Siege Resistance [30%]+[30%]
- Increases Cavalry Load [100%]
- Increases Cavalry Marching Speed[100%]
- Increases Cavalry Skirmish Might[30%]
- Increases Cavalry Health[30%]
Thursday, March 19, 2020
Complete COP Guide
Focus completely over zone commemoration to score the maximum points in this event
Day 1 : Gathering
Tips *
- Find maximum level resource tile ( Place if you can @ level 9 )
- Balance your legion (Transfer awaken hero to lower powered legion so as to gather most by all your legions)
- Do not forget to use a gathering boost .
- Always forge equipment for particular resource tile . (green - 2, blue 3 , purple 15 %) boosts [Marble can be considered easiest]
- Send your legions to gather "X" time before they could empty the tile . So as to send your legion multiple times.
- 5 Minutes before they could return from gathering , use a COP booster to increase your point in Clash of province .
Zone commemoration research increase
- Gathering speed
- Gathering quantity
- Score from gathering
Day 2 : Building / Construction
To earn maximum points in this event you are required to
- Upgrade MILITARY BUILDING
- Take time margin and set up a builder to upgrade before CoP time . So you can again upgrade a building on the same day .
- Keep speed up Reserves for this day
- 2 Minutes before use a Cop 50 % / 100 % booster
** Special mention for building you can upgrade on this day
- War Rooms ( Footmen Archer and Cavalry )
- Castle
- Raider Hall
- Training Grounds
- Fortress
- Sentry Tower
- Shout Buildings
- Garrison Halls
- Crystal factories
Day 3 : Research / Technology
To get Maximum point on this day you are again required to upgrade technology related to military so as to get maximum points .
The research that comes under this heading are :
- Research Legion Class
- Research Footmen Training
- Research Archer Training
- Research Cavalry Training
- Research Zone Conflicts and Commemoration
Avoid research under
- Rapid Production
- Town Development
- Basic Combat
- Basic Military
- Basic Military
**Keep speed up reserves on this day as well as a lot of wood and iron
Day 4 : Hero Development Day
** I would highly recommend to use 100 % Cop point booster **
Task 1 : Wisdom Medals Exchange
Exchanging Wisdom Medal Give you a lot of points
On splitting the hero you will get around 80 % of what you spent on the hero
To take advantage on this day Do the Following Trick as i have shown below
Here you spend 10 + 20 + 5+ 5 + 5 = 45 Medals , In return you will get 36 Medal from exchange + 5 medal from duplicate . With a loss of 4 Medal you will get huge points in CoP Event.
Task 2 : Opening Tickets
Try to open 10x tickets every time . Opening 10 tickets will give you 11 recruitments . The " +1 " factor is a much difference in CoP.
Task 3 : Hunting Monsters
On This Day , HUNT ONLY LEVEL 15 monsters. Avoid Hitting the Wight Monster as it cost 20 stamina while all other monster require 10 Stamina. With 4 Legion you can at minimum hunt atleast 40 Monster . For 40 monster hunt you will receive
40 x 15000 = 600000 points . If you use 100 % booster then it will give you 1.2 Million AT LEAST.(More points with Zone Commemoration )
Task 4 : IF your legion 4 (for example ) cannot hit level 15 monster . Change your hero . Put your strongest hero in that legion so a to increase legion value and then continue the practice .
Once the legion stamina recovers you can again go hunting .
(AVOID HITTING WIGHT MONSTER )
Day 5 : Training Day
Points to remember on this day .
** Be sure to complete hourly event in between . If you get 3 chests in hourly event . Give it a pause. Continue again when the hourly chest refresh .
** You need a whole lot of speed ups this day .
**If you want to score a lot , you need to save a lot in this event .
Day 6 : Kill Event
Points to remember in this event .
Mark your targets a day before KE or previousy- Use 2 attacks at the same time on the target and use random port when you have no more targets
- If you have more bookmarked targets , immediately port and hit using advanced teleporter.
- Do not forget to use attack and defense boost ( can be bought using gems from store)
- Do not forget to use COP booster.
Day 6 : Free development
Repeat one of the 6 events from above day . If you do not select your event this day it will auto select the day 6 event .
Friday, March 6, 2020
Battle Attribute guides
Let's start by getting one of the actual battle reports.
Time to go check the battle unit attributes .
Now let's jump to back row for specifically getting the details .
Let's now finally focus on whats going where .
The first attribute is the Attack power - Let's break the 154 % into pieces .
This is the statistics of how this adds up to 154 % .
Building such as Raider hall and war room Include this type.
Equipment play a major role
The hero contribution depends on various factors
Troop-Based technology + Legion research counts in technology contribution
Similarly for the second attribute (resistance) . This is the defensive power .
All the factors above are equally responsible here .
The next one is the tactical might .
The tactical might is the might that you get from hero skills . Skill number 2 , 5 , 8 play a major role here also skill set number 7 distributes into Might/Resistance/HP . On unlocking skill 7 , if the hero provides might , this stat will be improved . Otherwise you can rely on equipment.
The next one - tactical resistance
Instead of tactical might it deals with resistance
The HP
The HP depends on 3 factors
* Equipment
*Technology - Like full metal jacket and troop-specific research
* Hero - Orochi and North rage give massive boost to this attribute ( Skill 7 )
And the speed .
The speed mentioned here is the speed of your troops . It determines how fast your troops can MARCH TOWARDS A TARGET . Implying that cavalry are the fastest
The tactical speed determines who gets to attack first in terms when both player attacked simultaneously .
This means that if player A and player B attacks each other and player A has more tactical speed , then A will get to attack first and will damage much of B's troops. Now B attacks on his turn with more of a wounded legion . Definitely A wins the battle here .
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