Thursday, January 30, 2020

Reign Of Chaos Re-visited ( Advanced Guide )

This is the updated guide for RoC .
In this total covered topic will be 
1).Guide to Honor Structure
2).Territory Guide
3).Season points Guide
4) Stone Donation Guide
5).Total war Destruction points
6). Total War kill points

Individual links will be provided to each of the above topics.

For simple explanations 

  1. You need alliance contribution to reach 10000 before you are eligible to receive rewards
  2. The leader distributes these rewards .
  3. To gain most points you need to occupy territory and indirectly upgrade honor structure
  4. There will be battle every alternate days to protect our honor structures.
  5. The higher your alliance ranking the greater the rewards.
  6. The war can be declared on 5 alliances above you and 5 alliance below your alliance
  7. A truce option is available . A truce is a no war declaration time period .
  8. RoC is all about team coordination. 50 actives > 10 strong bases.
  9. Be quick to declare war otherwise others may declare on you . 

Start one by one to understand RoC better.

Topic 1 : Honor Structures 
Topic 1-1 : The Types of Territories.
Topic 1-2 : Front Line Workshop.
Topic 1-3 : Coalition Base Camp.
Topic 1-4 : Assault Fortress.
Topic 1-5 : Guardian Fortress.

Topic 2 : Occupying Territory
Topic 2-1 : How to occupy territories.
Topic 2-2 : Maximum level territory to occupy ?.

Topic 3 : Breaking The points system
Topic 3-1 : Complete guide for season points.

Season point Guides

When you go to the event screen of Reign Of chaos. Then go to season , then alliance contribution 
This particular screen gives the list of all the members along with their contribution points . 

From here one can see his/ her contribution points.

The contribution points are broken into 


  • Season Points
  • Declaration Point
  • Stone Donation
  • Total war joined
  • Total war destruction value
  • Total war kills

Season Point 

The season point refers to the occupation of territories , upgrading honor structures higher the level of both , the higher season point one can accumulate. To increase this season point , it is advisable to occupy higher level tiles , abandon low level tiles and then again occupy higher levels. The more you (Abandon+Occupy) the higher your RoC season point will be .

Stone Donation

Every 10 stone donated gives 1 point .

Total war joined 

It indicated how many total war ( both as defender and attacker ) have attended .

Total War destruction Value 

It refers to the amount of destruction (occupying enemy lands and destroying their honor structures)  the player has dealt. More damage results in higher value of points

Total War Kills


It is the amount of enemy soldiers you have wounded in RoC

Occupying Territory

We can only start building and occupying territory starting right away from alliance center 1.Later we can also start from alliance 2 and so on .

Now suppose the green tile is the nearest available tile from your alliance center

And now you want to occupy the next empty plot . You can directly go and capture it .
And now there is another empty plot that you want to occupy . A shown in image below.
You have to cover each and every tile that comes in the way to reach that specific tile you want.
After completing the track as shown above , we reach the required tile .
The yellow tile are the extra tiles that we have occupy in order to reach the next plot.
You can always abandon the extra tiles that were required . Empty plots provides the lowest resource  too. Go for abandoned farm for more resources.
Now your new target is acquired and you have a lot of distance to cover.
You cannot occupy the tiles around it, currently marked in red color.
You have to again make the shortest possible way in order to reach your destination .
The green path is the shortest distance (number of tiles covered) in order to reach.
And finally the destination / required tiles are reached and now you are ready for action.

At last --> Do not forget to abandon the yellow tiles and occupy new tiles

RoC_Guardian Fortress

The guardian fortress greatly increases the skirmish resistance .
The skirmish includes the field battle and honor structure battle .


Level       Troop Resistance 
 1-4                  1%
 5-9                 2 %
10-14              3 %
15-19              4 %
  20                 5 %

The troop resistance during skirmish at level 1 building starts with 5 % , then increases by 5% for every upgrade and goes to 100 % when upgraded max

RoC_Assault Fortress

The assault fortress greatly increases the skirmish might .
The skirmish includes the field battle and honor structure battle .


Level       Troop Might    
 1-4                  1%
 5-9                 2 %
10-14              3 %
15-19              4 %
  20                 5 %

The troop might during skirmish at level 1 building starts with 5 % , then increases by 5% for every upgrade and goes to 100 % when upgraded max

RoC_Frontline_Detailed

Frontline workshop


The materials we produce from above territory are processed into frontline workshop.

On Processing Processing 

Terrible Hardtack yields --------> Military supplies + Food
Horrible Moonshine yields ------> Military Supplies + Ale
Chipped Marbles yields----------->Military Supply + Marble
Crooked Lumber yields----------->Construction Materials + Lumber
Rusted Ingots yields--------------->Construction Materials + Iron

The fruitful products are Military supplies and Construction Materials

Military Supplies are used for upgrading Coalition Base Camp .
Construction Materials are used for upgrading all other buildings.


It is advisable to focus on occupying more territory and upgrade first front line workshop since it produces essential materials for upgrading honor structures and then coalition base camp . After that fortresses.

There are 4 alliance center possible . So there you can build 4 frontline workshop in total . Advise for you - Upgrade front line workshop - 1 FIRST , then start upgrading Frontline workshop 2 3 and then 4 . In some manner FLWS1 at level 10 will cost equal to FLWS2 at level 7 . So better upgrade first 4 building first then move on to AC 2 honor structures


Hero Special Effects

There are a total of 11 normal attacks . 3 troops countering effect and 1 boosting effect.

Normal Attacks

1 ). The Suppress Effect

Description : Enemy unable to move for 1 turn

Used By : 

1 ) Dual Blades                : Skill 8
2) North's Rage              : Skill 8
3) Iron Hand                   : Skill 5
4) The pacer Thomas    : Skill 5
5) The inquisitor Jorge : Skill 8

2). The Weakened Effect

Description : Enemy damage - 20 % damage

Used By : 

1 ) Rough Rider              : Skill 8
2).Orochi                         : Skill 2
3) Phillip the lionheart : Skill 2

3). The Blunt Blade Effect

Description : Lower 30 % Might for two turns

Used By : 

1 ) Rough Rider : Skill 5

4). The Pierced Armour Effect

Description : Enemy resistance lowered by 30 % for 2 turns

Used By : 

1 ) Heavens Justice : Skill 5

5). The Silenced Effect

Description : Enemy unable to use combat skill 2 turns

Used By : 

1 ) Orochi                       : Skill 5
2) Witch Hunter Eudora : Skill 5
3) The Immortal Robute : Skill 5

6). The Dodge Effect

Description : 70 % chance to take -50% damage for friendly squad

Used By : 

1 ) Ebony Knight Gavinus : Skill 2
2) The Cincinnatus Barnes : Skill 2

7). The Curse Effect

Description : 35 % damage to enemy squad whenever using skill

Used By : 

1 ) Jade Rakshasa : Skill 8 

8). The Burn Effect

Description : Inflict 50 % burn damage lasting 2 turns

Used By : 

1 ) Witch Hunter Eudora : Skill 2

9). The Vulnerable Effect

Description : Next 2 attacks on target deals 20 % more damage

Used By : 

1 ) Peace bringer Xun Zhang li : Skill 8

10). The Disarm Effect

Description : Unable to perform normal attack for 2 turns

Used By : 

1 ) The Inquisitor : Jorge : Skill 2

11). The Sputtering Effect

Description : Inflict 50 % burn damage lasting 2 turns

Used By : 

1 ) Beast Queen Diana : Skill 5

Troop Countering Effect

1). Footmen to Archer Counter Buff

Description : 50 % lasts for 2 turns

Used By : 

1 ) The Judge: Jagahtai Khan   : Skill 5

2). Cavalry to Footmen Counter Buff

Description : 50 % lasts for 2 turns

Used By : 

1 ) Elizabeth The Bulkwark   : Skill 5

3). Archer to Cavalry Counter Buff

Description : 50 % lasts for 2 turns

Used By : 

1 ) The Volunteer Adam : Skill 5

Boosting Effect

Combat Booster

Description : 60 % boost lasting for 4 turns

Used By : 

1 ) The Judge: Jagahtai Khan   : Skill 8
2) Chungmugong Sun-sin Kim: Skill 8 
3) Elizabeth The Bulkwark      : Skill 8
4) Ebony Knight Gavinus        : Skill 8
5 ) The Volunteer Adam          : Skill 8
6) The Cincinnatus Barnes      : Skill 8

Wednesday, January 29, 2020

Hurricane vs Heavens Justice

*****The hero are compared at level 30 *****



PAE = pierced Armor Effect : Lowers opponent damage by 20 % for 2 turns

Iron Hand Yo'Xia Tie


: : Footmen Hero : Range 4 : Last Row Hero : :


Skill 1 : Leadership Skill 

Skill 2 : 45 % chance to deal 255 % ( + Hero level * 5 ) damage to 1 enemy squad 

Skill 3 :  Defensive Formation  ( + 50 % resistance )

Skill 4 :  Offensive Formation (     + 50 % Might      ) 

Skill 5 : 30 % chance to deal 303 % ( + Hero Level * 4) Damage to 1 enemy squads and supress them.

Skill 6 : Awaken  ( 15 % Resistance , 15 % Might , 250 % bonus to leadership skill )

Skill 7 :After using the skill 100% bonus marching speed , 100 % bonus might for 20 min . 30 % in cool down effect

Skill 8 : 60 % chance to deal 147 $ (+ Hero level * 2 ) damage to 3 enemy squads within range.

Chungmugong Sun-sin Kin


: : Footmen Hero : Range 2 : Front Row Hero : :


Skill 1 : Leadership Skill 

Skill 2 : 100 % chance to deal 96 % ( + Hero level * 0.8 ) damage to 1 enemy squad absorbing 15 % of the damage and transfer it to friendly squad , lasts 1 turn

Skill 3 :  Defensive Formation  ( + 50 % resistance )

Skill 4 :  Offensive Formation (     + 50 % Might      ) 

Skill 5 : 30 % chance to deal 399 % ( + Hero Level * 4) Damage to 1 enemy squads .Give all friendly squad -28% damage from archer for 2 turns

Skill 6 : Awaken  ( 15 % Resistance , 15 % HP , 250 % bonus to leadership skill )

Skill 7 :Discipline Footmen : +40 % might

Skill 8 : Starting at first turn two random footmen squad will increase 60 % combat damage for 4 turns

Elizabeth The Bulkwark


: : Cavalry Hero : Range 2 : Front Row Hero : :


Skill 1 : Leadership Skill 

Skill 2 : 40 % chance to deal 290  % ( + Hero level * 4 ) damage to 1 enemy squad causing weakened effect .

Skill 3 : Cavalry Defensive Formation  ( + 50 % resistance )

Skill 4 : Cavalry Offensive Formation (     + 50 % Might      ) 

Skill 5 : 40 % chance to deal 180 % ( + Hero Level * 2.5) Damage to three enemy squad and friendly units receive 50 % bonus cavalry to footmen might 

Skill 6 : Awaken  ( 15 % Resistance , +100 speed, 250 % bonus to leadership skill )

Skill 7 : After using the skill hero squad has 100 % bonus marching speed  , 95% cavalry bonus might for 20 Min . 15 Hours cool down . During cool down 30 % effect take place

Skill 8 : On 5th turn 22 random friendly squads receive 60 % combat skill boost for 4 turn

Phillip The Lion Heart


: : Cavalry Hero : Range 5 : Last Row Hero : :


Skill 1 : Leadership Skill 

Skill 2 : 30 % chance to deal 396 % ( + Hero level * 5.5 ) damage to 3 enemy squad causing weakened effect .

Skill 3 : Cavalry Defensive Formation  ( + 50 % resistance )

Skill 4 : Cavalry Offensive Formation (     + 50 % Might      ) 

Skill 5 : 30 % chance to deal 156.5 % ( + Hero Level * 2) Damage to three enemy squads withing range 

Skill 6 : Awaken  ( 15 % Resistance , +100 speed, 250 % bonus to leadership skill )

Skill 7 : After using the skill hero squad has 100 % bonus marching speed  , 95% cavalry bonus might for 20 Min . 15 Hours cool down . During cool down 30 % effect take place

Skill 8 : 50 % chance to deal 252 %(+Hero level *3.5) damage to 2 enemy squads