Sunday, March 29, 2020
Technology Overview
1). Rapid Production [ Farm account ]
- unlock rapid production technology for all resource types
- recovery of success rate after you upgrade the resource building
- increases the resource income after rapid production
- On level 5 , the first usage of every day , rate of rapid production is 100 %
- On level 6 , increases the stability rate
2). Town development [ Farm Account ]
- Increases resource income of all resources including gold by 30%
- Increases food wood marble iron and gem gathering speed
- Increases max storage
- Increases building speed
3). Basic combat [ Hunting monsters]
- Promotion of units
- Increases number of resources received after defeating monsters
- Bonus might against monster
- Bonus resistance against monster
- Increases hero exp after defeating monster
- Lower wounded troops when defeating monsters
4).Class Legion / Legion 1 / Legion 2 [C-13]/ Legion 3[C-18]
- Increases gathering speed of legion
- Increases march speed of legion
- Increases troop resistance
- Increases troop might
- Enables legion to be speeded up
- Enables legion to recall
- Increases marching speed
- Increases Stamina recovery rate
- Increases hero appointment [Max to 3]
5). Improved medical facilities [Healing Wounded]
- Reduces troop healing cost [Max 30 %] + [150%]
- Increases max wounded capacity[Max 100%]+[50000]
- Build extra tent
- More troops can fit in when tents are full [ Max 20%]
- Dead-> Wounded ratio [15 %]
6).Basic Military [ Troops ]
- Increases troop training speed[15%]+[35%]
- Build extra encampment
- Increases all unit HP[15%]
- Increases training count [2000]
- Increases enemy death rate on successful siege
7).Specific Troop research
- Increases MIGHT[10%]+[20%]
- Increases Resistance[10%]+[20%]
- Ability To counter increment [Footmen-> Archer , Archer->Cavalry, Cavalry ->Footmen][10%]+[10%]+[10%]
- Increase/Decrease critical hits[30%]
- Increases siege defense Might[30%]+[30%]
- Enhancement[Troops can be enhanced]
- Reduces training cost[-15%]
- Increases troop promotion count[16500]
- increases troop defense[30%]
- Increases Archer Siege Resistance [30%]+[30%]
- Increases Cavalry Load [100%]
- Increases Cavalry Marching Speed[100%]
- Increases Cavalry Skirmish Might[30%]
- Increases Cavalry Health[30%]
Thursday, March 19, 2020
Complete COP Guide
Focus completely over zone commemoration to score the maximum points in this event
Day 1 : Gathering
Tips *
- Find maximum level resource tile ( Place if you can @ level 9 )
- Balance your legion (Transfer awaken hero to lower powered legion so as to gather most by all your legions)
- Do not forget to use a gathering boost .
- Always forge equipment for particular resource tile . (green - 2, blue 3 , purple 15 %) boosts [Marble can be considered easiest]
- Send your legions to gather "X" time before they could empty the tile . So as to send your legion multiple times.
- 5 Minutes before they could return from gathering , use a COP booster to increase your point in Clash of province .
Zone commemoration research increase
- Gathering speed
- Gathering quantity
- Score from gathering
Day 2 : Building / Construction
To earn maximum points in this event you are required to
- Upgrade MILITARY BUILDING
- Take time margin and set up a builder to upgrade before CoP time . So you can again upgrade a building on the same day .
- Keep speed up Reserves for this day
- 2 Minutes before use a Cop 50 % / 100 % booster
** Special mention for building you can upgrade on this day
- War Rooms ( Footmen Archer and Cavalry )
- Castle
- Raider Hall
- Training Grounds
- Fortress
- Sentry Tower
- Shout Buildings
- Garrison Halls
- Crystal factories
Day 3 : Research / Technology
To get Maximum point on this day you are again required to upgrade technology related to military so as to get maximum points .
The research that comes under this heading are :
- Research Legion Class
- Research Footmen Training
- Research Archer Training
- Research Cavalry Training
- Research Zone Conflicts and Commemoration
Avoid research under
- Rapid Production
- Town Development
- Basic Combat
- Basic Military
- Basic Military
**Keep speed up reserves on this day as well as a lot of wood and iron
Day 4 : Hero Development Day
** I would highly recommend to use 100 % Cop point booster **
Task 1 : Wisdom Medals Exchange
Exchanging Wisdom Medal Give you a lot of points
On splitting the hero you will get around 80 % of what you spent on the hero
To take advantage on this day Do the Following Trick as i have shown below
Here you spend 10 + 20 + 5+ 5 + 5 = 45 Medals , In return you will get 36 Medal from exchange + 5 medal from duplicate . With a loss of 4 Medal you will get huge points in CoP Event.
Task 2 : Opening Tickets
Try to open 10x tickets every time . Opening 10 tickets will give you 11 recruitments . The " +1 " factor is a much difference in CoP.
Task 3 : Hunting Monsters
On This Day , HUNT ONLY LEVEL 15 monsters. Avoid Hitting the Wight Monster as it cost 20 stamina while all other monster require 10 Stamina. With 4 Legion you can at minimum hunt atleast 40 Monster . For 40 monster hunt you will receive
40 x 15000 = 600000 points . If you use 100 % booster then it will give you 1.2 Million AT LEAST.(More points with Zone Commemoration )
Task 4 : IF your legion 4 (for example ) cannot hit level 15 monster . Change your hero . Put your strongest hero in that legion so a to increase legion value and then continue the practice .
Once the legion stamina recovers you can again go hunting .
(AVOID HITTING WIGHT MONSTER )
Day 5 : Training Day
Points to remember on this day .
** Be sure to complete hourly event in between . If you get 3 chests in hourly event . Give it a pause. Continue again when the hourly chest refresh .
** You need a whole lot of speed ups this day .
**If you want to score a lot , you need to save a lot in this event .
Day 6 : Kill Event
Points to remember in this event .
Mark your targets a day before KE or previousy- Use 2 attacks at the same time on the target and use random port when you have no more targets
- If you have more bookmarked targets , immediately port and hit using advanced teleporter.
- Do not forget to use attack and defense boost ( can be bought using gems from store)
- Do not forget to use COP booster.
Day 6 : Free development
Repeat one of the 6 events from above day . If you do not select your event this day it will auto select the day 6 event .
Friday, March 6, 2020
Battle Attribute guides
Let's start by getting one of the actual battle reports.
Time to go check the battle unit attributes .
Now let's jump to back row for specifically getting the details .
Let's now finally focus on whats going where .
The first attribute is the Attack power - Let's break the 154 % into pieces .
This is the statistics of how this adds up to 154 % .
Building such as Raider hall and war room Include this type.
Equipment play a major role
The hero contribution depends on various factors
Troop-Based technology + Legion research counts in technology contribution
Similarly for the second attribute (resistance) . This is the defensive power .
All the factors above are equally responsible here .
The next one is the tactical might .
The tactical might is the might that you get from hero skills . Skill number 2 , 5 , 8 play a major role here also skill set number 7 distributes into Might/Resistance/HP . On unlocking skill 7 , if the hero provides might , this stat will be improved . Otherwise you can rely on equipment.
The next one - tactical resistance
Instead of tactical might it deals with resistance
The HP
The HP depends on 3 factors
* Equipment
*Technology - Like full metal jacket and troop-specific research
* Hero - Orochi and North rage give massive boost to this attribute ( Skill 7 )
And the speed .
The speed mentioned here is the speed of your troops . It determines how fast your troops can MARCH TOWARDS A TARGET . Implying that cavalry are the fastest
The tactical speed determines who gets to attack first in terms when both player attacked simultaneously .
This means that if player A and player B attacks each other and player A has more tactical speed , then A will get to attack first and will damage much of B's troops. Now B attacks on his turn with more of a wounded legion . Definitely A wins the battle here .
Tuesday, February 25, 2020
Saturday, February 22, 2020
Barracks Upgrade Requirement
| Level | Gold | Food | Marble | Charcoal |
|---|---|---|---|---|
| 2 | 1100 | 2800 | 630 | 440 |
| 3 | 3800 | 8500 | 1900 | 1300 |
| 4 | 5700 | 26k | 5700 | 2000 |
| 5 | 8500 | 38k | 8500 | 2900 |
| 6 | 13k | 41k | 19k | 4400 |
| 7 | 20k | 43k | 38k | 6600 |
| 8 | 35k | 60k | 53k | 9900 |
| 9 | 62k | 84k | 75k | 15K |
| 10 | *00* | *00* | *00* | *00* |
| 11 | 170k | 160k | 150k | 33k |
| 12 | 250k | 490k | 210k | 50k |
| 13 | 360k | 550k | 400k | 75k |
| 14 | 500k | 710k | 630k | 110k |
| 15 | 670k | 1.3 MM | 1.1 MM | 170k |
| 16 | *00* | *00* | *00* | *00* |
| 17 | 1.5 MM | 6.9 MM | 1.5 MM | 380k |
| 18 | 2.6 MM | 12 MM | 2.7 MM | 550k |
| 19 | 4.6 MM | 21 MM | 4.7 MM | 780k |
| 20 | 7.6 MM | 35 MM | 7.9 MM | 1.1 MM |
| 21 | 9.9 MM | 57 MM | 13 MM | 1.5 MM |
| 22 | 12 MM | 85 MM | 19 MM | 1.9 MM |
| 23 | *00* | 111 MM | 27 MM | 2.3MM |
| 24 | 17 MM | 152 MM | 33 M | 2.7 MM |
| 25 | 20 MM | 180 MM | 36 MM | 2.8 MM |
Thursday, February 20, 2020
Stable Resource Requirement
| Level | Gold | Wood | Iron | Charcoal | Time |
|---|---|---|---|---|---|
| 2 | 2500 | 2800 | 480 | 870 | 2 Min |
| 3 | 3800 | 8500 | 1400 | 1300 | 5 Min |
| 4 | 5700 | 26000 | 4300 | 2000 | 10 Min |
| 5 | 8500 | 38k | 6400 | 2900 | 20 Min |
| 6 | 13k | 54k | 8900 | 4400 | 47 Min |
| 7 | 19k | 43k | 29k | 5600 | 1:33:40 |
| 8 | 32k | 60k | 40k | 8400 | 3:07:20 |
| 9 | 57k | 84k | 56k | 13k | 4:22:10 |
| 10 | 97k | 120k | 78k | 19k | 5:40:50 |
| 11 | 160k | 160k | 110k | 28k | 7:23:00 |
| 12 | 230k | 280k | 190k | 42k | 9:32:58 |
| 13 | 330k | 450k | 300k | 64k | 12:28:39 |
| 14 | 460k | 710k | 470k | 95k | 16:13:09 |
| 15 | 620k | 2.3 MM | 540k | 140k | 22:29:08 |
| 16 | 940k | 3.9MM | 650k | 250k | 28:46:05 |
| 17 | 1.5MM | 6.9MM | 1.1MM | 380k | 1d 15:44:04 |
| 18 | 2.6MM | 12MM | 2MM | 550k | 2d 07:08:15 |
| 19 | 4.6MM | 21MM | 3.5MM | 780k | 3d 14:21:41 |
| 20 | 7.6MM | 35MM | 5.9MM | 1.1MM | 4d 12:04:04 |
| 21 | 9,9MM | 57MM | 9.4MM | 1.5MM | 5d 19:15:15 |
| 22 | 12MM | 85MM | 14MM | 1.9MM | 7d 17:55:24 |
| 23 | 15MM | 111MM | 19MM | 2.4MM | 9d 3:00:32 |
| 24 | 17MM | 150MM | 25M | 2.7MM | 10d 16:23:02 |
| 25 | 20MM | 180MM | 30MM | 3.1MM | 15d 06:26:24 |
Wednesday, February 19, 2020
Hero Placement for Season 1 Hero
For states that have unlocked the S1 , these combinations will be helpful. Replacement colored in green is my preference .
1). For Footmen
These combinations can are
1). Judge + Demon Spear + Iron Hand
2). Judge + Chungmugong + Iron Hand
Replacement for Judge = Orochi/ North Rage
Replacement for Iron Hand = Hurricane/ Heavens Justice
Replacement for Middle Row = Dual blade / Rough Rider / Yamaraja
2). For Archers
These combinations can are
1). Barnes + Thomas + Zorro
2). Adam + Thomas + Zorro
Replacement for Thomas = Dual blade / Rough Rider / Yamaraja
Replacement for Zorro = Hurricane/ Heavens Justice
Replacement for adam/barnes = Orochi/ North Rage
3). For Cavalry
For Pure S1 cavalry :
Gavinnus/Elizabeth + Phillip
Replacement for front row : North Rage / Orochi
Replacement for middle row : ROGUE / Dual Blade / Rough Rider / Yamaraja
Replacement for last row : Heaves Justice / Hurricane
Final Hero Placement Guide ( Normal Hero )
Combo 1 : Orochi Leading
Combo 2 : North Rage leading
The above combo have hurricane and heavens justice placed only on last row and in fact they should never be placed on any other row
Some heros are confined on certain rows
1). Orochi and North rage must only be placed on first row and both should not be in same legion .
2). Hurricane and Heavens Justice must always be on the last row but they can be in the same legion .
3). Remaining Dual blade , Yamaraja and Rough rider can be placed on first row as well as middle row .
4). Dual blade is best middle row hero , Then rough rider. You can place Yamaraja either on front row or on middle , but suggested is middle row because it is MIGHT HERO
Subscribe to:
Comments (Atom)
























