Sunday, March 29, 2020

Rise of empire guide app V2


Technology Overview

1). Rapid Production  [ Farm account ]

  • unlock rapid production technology for all resource types
  • recovery of success rate after you upgrade the resource building
  • increases the resource income after rapid production 
  • On level 5 , the first usage of every day , rate of rapid production is 100 % 
  • On level 6 , increases the stability rate 
2). Town development [ Farm Account ] 
  • Increases resource income of all resources including gold by 30%
  • Increases food wood marble iron and gem gathering speed
  • Increases max storage 
  • Increases building speed
3). Basic combat [ Hunting monsters] 
  • Promotion of units
  • Increases number of resources received after defeating monsters
  • Bonus might against monster
  • Bonus resistance against monster
  • Increases hero exp after defeating monster
  • Lower wounded troops when defeating monsters
4).Class Legion / Legion 1 / Legion 2 [C-13]/ Legion 3[C-18]
  • Increases gathering speed of legion
  • Increases march speed of legion
  • Increases troop resistance
  • Increases troop might
  • Enables legion to be speeded up
  • Enables legion to recall
  • Increases marching speed
  • Increases Stamina recovery rate
  • Increases hero appointment [Max to 3]
5). Improved medical facilities [Healing Wounded]
  • Reduces troop healing cost [Max 30 %] + [150%]
  • Increases max wounded capacity[Max 100%]+[50000]
  • Build extra tent
  • More troops can fit in when tents are full [ Max 20%]
  • Dead-> Wounded ratio [15 %]
6).Basic Military [ Troops ]
  • Increases troop training speed[15%]+[35%]
  • Build extra encampment
  • Increases all unit HP[15%]
  • Increases training count [2000]
  • Increases enemy death rate on successful siege
7).Specific Troop research 

  • Increases MIGHT[10%]+[20%]
  • Increases Resistance[10%]+[20%]
  • Ability To counter increment [Footmen-> Archer , Archer->Cavalry, Cavalry ->Footmen][10%]+[10%]+[10%]
  • Increase/Decrease critical hits[30%]
  • Increases siege defense Might[30%]+[30%]
  • Enhancement[Troops can be enhanced]
  • Reduces training cost[-15%]
  • Increases troop promotion count[16500]
  • increases troop defense[30%]
  • Increases Archer Siege Resistance [30%]+[30%]
  • Increases Cavalry Load [100%]
  • Increases Cavalry Marching Speed[100%]
  • Increases Cavalry Skirmish Might[30%]
  • Increases Cavalry Health[30%]

Thursday, March 19, 2020

Complete COP Guide

Focus completely over zone commemoration to score the maximum points in this event

Day 1 : Gathering 

Tips * 
  1. Find maximum level resource tile ( Place if you can @ level 9 )
  2. Balance your legion (Transfer awaken hero to lower powered legion so as to gather most by all your legions)
  3. Do not forget to use a gathering boost .
  4. Always forge equipment for particular resource tile . (green - 2, blue 3 , purple 15 %) boosts [Marble can be considered easiest]
  5. Send your legions to gather "X" time before they could empty the tile . So as to send your legion multiple times.
  6. 5 Minutes before they could return from gathering , use a COP booster to increase your point in Clash of province .
Zone commemoration research increase

  • Gathering speed
  • Gathering quantity
  • Score from gathering

Day 2 : Building / Construction 


To earn maximum points in this event you are required to 

  1. Upgrade MILITARY BUILDING
  2. Take time margin and set up a builder to upgrade before CoP time . So you can again upgrade a building on the same day .
  3. Keep speed up Reserves for this day
  4. 2 Minutes before use a Cop 50 % / 100 % booster
** Special mention for building you can upgrade on this day 

  • War Rooms ( Footmen Archer and Cavalry )
  • Castle
  • Raider Hall
  • Training Grounds
  • Fortress 
  • Sentry Tower
  • Shout Buildings
  • Garrison Halls
  • Crystal factories

Day 3 : Research / Technology

To get Maximum point on this day you are again required to upgrade technology related to military so as to get maximum points . 

The research that comes under this heading are : 
  1. Research Legion Class
  2. Research Footmen Training
  3. Research Archer Training
  4. Research Cavalry Training
  5. Research Zone Conflicts and Commemoration 
Avoid research under 

  1. Rapid Production
  2. Town Development
  3. Basic Combat
  4. Basic Military
  5. Basic Military
**Keep speed up reserves on this day as well as a lot of wood and iron

Day 4 : Hero Development Day

** I would highly recommend to use 100 % Cop point booster **


Task 1 : Wisdom Medals Exchange

              Exchanging Wisdom Medal Give you a lot of points 
On splitting the hero you will get around 80 % of what you spent on the hero 
              To take advantage on this day Do the Following Trick as i have shown below





Here you spend 10 + 20 + 5+ 5 + 5 = 45 Medals , In return you will get 36 Medal from exchange + 5 medal from duplicate . With a loss of 4 Medal you will get huge points in CoP Event.

Task 2 : Opening Tickets 

                Try to open 10x tickets every time . Opening 10 tickets will give you 11 recruitments . The " +1 " factor is a much difference in CoP.

Task 3 : Hunting Monsters 

             On This Day , HUNT ONLY LEVEL 15 monsters. Avoid Hitting the Wight Monster as it cost 20 stamina while all other monster require 10 Stamina. With 4 Legion you can at minimum hunt atleast  40 Monster . For 40 monster hunt you will receive 

40 x 15000 = 600000 points . If you use 100 % booster then it will give you 1.2 Million AT LEAST.(More points with Zone Commemoration )


Task 4 : IF your legion 4 (for example ) cannot hit level 15 monster . Change your hero . Put your  strongest hero in that legion so a to increase legion value and then continue the practice . 

Once the legion stamina recovers you can again go hunting .

(AVOID HITTING WIGHT MONSTER )



Day 5 : Training Day

Points to remember on this day . 

** Be sure to complete hourly event in between . If you get 3 chests in hourly event . Give it a pause. Continue again when the hourly chest refresh .
** You need a whole lot of speed ups this day . 
**If you want to score a lot , you need to save a lot in this event . 

Day 6 : Kill Event

Points to remember in this event . 

  1. Mark your targets a day before KE or previousy
  2. Use 2 attacks at the same time on the target and use random port when you have no more targets
  3. If you have more bookmarked targets , immediately port and hit using advanced teleporter.
  4. Do not forget to use attack and defense boost ( can be bought using gems from store)
  5. Do not forget to use COP booster.

Day 6 : Free development

Repeat one of the 6 events from above day . If you do not select your event this day it will auto select the day 6 event .

Friday, March 6, 2020

Battle Attribute guides

Let's start by getting one of the actual battle reports.


Time to go check the battle unit attributes .


Now let's jump to back row for specifically getting the details .


Let's now finally focus on whats going where .


The first attribute is the Attack power - Let's break the 154 % into pieces .



This is the statistics of how this adds up to 154 % . 
Building such as Raider hall and war room Include this type.
Equipment play a major role 
The hero contribution depends on various factors 
Troop-Based technology + Legion research counts in technology contribution

Similarly for the second attribute (resistance) . This is the defensive power .



All the factors above are equally responsible here .

The next one is the tactical might .



The tactical might is the might that you get from hero skills . Skill number 2 , 5 , 8 play a major role here also skill set number 7 distributes into Might/Resistance/HP . On unlocking skill 7 , if the hero provides might , this stat will be improved . Otherwise you can rely on equipment.

The next one - tactical resistance



Instead of tactical might it deals with resistance 

The HP 



The HP depends on 3 factors 

* Equipment
*Technology - Like full metal jacket and troop-specific research
* Hero - Orochi and North rage give massive boost to this attribute ( Skill 7 )

And the speed . 


The speed mentioned here is the speed of your troops . It determines how fast your troops can MARCH TOWARDS A TARGET . Implying that cavalry are the fastest 

The tactical speed determines who gets to attack first in terms when both player attacked simultaneously . 

This means that if player A and player B attacks each other and player A has more tactical speed , then A will get to attack first and will damage much of B's troops. Now B attacks on his turn with more of a wounded legion . Definitely A wins the battle here .



Saturday, February 22, 2020

Wanderer Set




Dreadnaught Equipments


Scavenger Equipments




Castle Upgrade requirements


Barracks Upgrade Requirement



Level Gold Food Marble Charcoal
2 1100 2800 630 440
3 3800 8500 1900 1300
4 5700 26k 5700 2000
5 8500 38k 8500 2900
6 13k 41k 19k 4400
7 20k 43k 38k 6600
8 35k 60k 53k 9900
9 62k 84k 75k 15K
10 *00* *00* *00* *00*
11 170k 160k 150k 33k
12 250k 490k 210k 50k
13 360k 550k 400k 75k
14 500k 710k 630k 110k
15 670k 1.3 MM 1.1 MM 170k
16 *00* *00* *00* *00*
17 1.5 MM 6.9 MM 1.5 MM 380k
18 2.6 MM 12 MM 2.7 MM 550k
19 4.6 MM 21 MM 4.7 MM 780k
20 7.6 MM 35 MM 7.9 MM 1.1 MM
21 9.9 MM 57 MM 13 MM 1.5 MM
22 12 MM 85 MM 19 MM 1.9 MM
23 *00* 111 MM 27 MM 2.3MM
24 17 MM 152 MM 33 M 2.7 MM
25 20 MM 180 MM 36 MM 2.8 MM

Thursday, February 20, 2020

Stable Resource Requirement



Level Gold Wood Iron Charcoal Time
2 2500 2800 480 870 2 Min
3 3800 8500 1400 1300 5 Min
4 5700 26000 4300 2000 10 Min
5 8500 38k 6400 2900 20 Min
6 13k 54k 8900 4400 47 Min
7 19k 43k 29k 5600 1:33:40
8 32k 60k 40k 8400 3:07:20
9 57k 84k 56k 13k 4:22:10
10 97k 120k 78k 19k 5:40:50
11 160k 160k 110k 28k 7:23:00
12 230k 280k 190k 42k 9:32:58
13 330k 450k 300k 64k 12:28:39
14 460k 710k 470k 95k 16:13:09
15 620k 2.3 MM 540k 140k 22:29:08
16 940k 3.9MM 650k 250k 28:46:05
17 1.5MM 6.9MM 1.1MM 380k 1d 15:44:04
18 2.6MM 12MM 2MM 550k 2d 07:08:15
19 4.6MM 21MM 3.5MM 780k 3d 14:21:41
20 7.6MM 35MM 5.9MM 1.1MM 4d 12:04:04
21 9,9MM 57MM 9.4MM 1.5MM 5d 19:15:15
22 12MM 85MM 14MM 1.9MM 7d 17:55:24
23 15MM 111MM 19MM 2.4MM 9d 3:00:32
24 17MM 150MM 25M 2.7MM 10d 16:23:02
25 20MM 180MM 30MM 3.1MM 15d 06:26:24

Wednesday, February 19, 2020

Hero Placement for Season 1 Hero

For states that have unlocked the S1 ,  these combinations will be helpful. Replacement colored in green is my preference .

1). For Footmen


These combinations can are 
1). Judge + Demon Spear + Iron Hand
2). Judge + Chungmugong + Iron Hand

Replacement for Judge = Orochi/ North Rage
Replacement for Iron Hand = Hurricane/ Heavens Justice
Replacement for Middle Row = Dual blade / Rough Rider / Yamaraja

2). For Archers



These combinations can are 
1). Barnes + Thomas + Zorro
2). Adam  + Thomas + Zorro

Replacement for Thomas = Dual blade / Rough Rider / Yamaraja
Replacement for Zorro = Hurricane/ Heavens Justice
Replacement for adam/barnes = Orochi/ North Rage

3). For Cavalry



For Pure S1 cavalry :

Gavinnus/Elizabeth  + Phillip

Replacement for front row : North Rage / Orochi 
Replacement for middle row : ROGUE / Dual Blade / Rough Rider / Yamaraja 
Replacement for last row  : Heaves  Justice / Hurricane 

Final Hero Placement Guide ( Normal Hero )

Combo 1 : Orochi Leading


Combo 2 : North Rage leading


The above combo have hurricane and heavens justice placed only on last row and in fact they should never be placed on any other row

Some heros are confined on certain rows 

1). Orochi and North rage must only be placed on first row and both should not be in same legion .
2). Hurricane and Heavens Justice must always be on the last row but they can be in the same legion .
3). Remaining Dual blade , Yamaraja and Rough rider can be placed on first row as well as middle row
4). Dual blade is best middle row hero , Then rough rider. You can place Yamaraja either on front row or on middle , but suggested is middle row because it is MIGHT HERO